v0.1 - Game published!


Welcome. Let's celebrate!

This is my first "finished" game! I hope you enjoy it.

That being said, the original idea for the game was a bit different. But it was really over my skills at the moment. After learning the Unity engine while trying to make that idea, after three weeks this version was made.

If I will upgrade the game more? I don't know yet. But one thing I want to do is to put the game on Play Store! When I make it, I'll post something here.

About the future of the game, my main planing and ideas are listed below, but the only thing I can really promise is the mobile version of the game:

  • Create new enemies. I would probably make some geometric-like, following the order (I made the triangles the first enemies, so I would make an square, then an pentagon, etc.)
  • Create an upgrade system. When the player gets experience enough by killing enemies, a pop-up screen would appear. The player then have to choose some upgrades that can go from increase base stats (rate of fire, for example) to game changing mechanics.
  • Create boss fights. I think every roguelike game can be better with boss fights, but I don't even know how I can make one...
  • Improve the enemy spawning system. In this first version of the game, the enemies just spawn randomly around the player. If I would make new enemies, I would probably have to improve this system.


And that's it!

Hope you have fun with the game. Please support me commenting your thoughts about it in the main page of the game. Bye bye!

Files

O (64-bit).zip 28 MB
23 days ago
O (32-bit).zip 24 MB
23 days ago

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